Drawing and artistry It is wrapped in feeling…. Yuri!!! On ICE] Review!
Drawing and artistry It is wrapped in feeling…. Yuri!!! On ICE] Review!
|Date of presentation||October 2016-December 2016|
|Original||Mitsurou Kubo × Sayo Yamamoto|
Yuki Katsuto defeated in the Grand Prix finals.
On the skating near his parents ‘ home while thinking of retiring, the world’s top players and Victor Nikiforov’s program, which slipped in front of the childhood friend, was spread on the net of the rainy day.
It was a rainy day victor himself who came to visit Yutoshi to see it.
And he said that he would be the coach of the Brave.
Number of Evaluation: 79 POINTS ★ ★ ★☆ (Ambitious work)
* Includes a clear spoiler in the second half of the review
The first half of the masterpiece is the good tempo
To be honest, the promotion is too. Because it felt too much, and it was a work which did not feel it, it was easy to become a prisoner in about five minutes at the start of one story.
Anyway, the tempo of the scenario is too good to look messed up.
It is a feeling of crispy tempo like a fine work gag anime.
The workmanship of this scenario which does not feel “wait” will be a masterpiece as the story progresses rhythmically.
When the skating scene becomes conspicuous, a different dimensional feeling of the drawing will come, but the basis of the charm of this work is “tempo of the story” to the last.
What is foreshadowing, the details are very good at all, the story proceeds a little small pompon, and the story progresses easily.
The gag element is neatly decided, and “It is so!” The scene that I want to shout with is quickly finished rhythmically (laughs), and clad the sports root element to peek with glancing.
In the autumn of 2016 anime of a match, it sail fast as a top runner.
It is “generous” characters who support these.
Originally, the character is the one with “shadow”.
By shading, characters are the first to be attractive.
I think that it is common to prepare the “backside” of the character so as to show off humanity, and to create the depth and the charm in the comparison with the front side.
In spite of this, the character of this work does not have “shadow”.
Well, there are some, but it is inconspicuous and it is not necessary.
At any rate, it will be weirdness at the beginning of this work that cheerful characters continue to blow up the story without sarcastic.
In the middle where the depth does not increase compared with what you want to do
On the other hand, as the tournament begins to emerge and the sense of figure skating is pushed out to the front, the development continues to be boiling.
I was looking for sports elements, but I was especially interested in something different. I was watching it on the Bandai Channel mainly, but it froze the watch for a while, and did not see until one month after the end of airing.
The cause of the slack in this middle of this work is clear,
It embarrasses even if it is said that the rival is suddenly a character that has not been seen (· ω ·)
It is a phenomenon.
A lot of players appear, and the Fate and the past episode of the Hero are thin, and the game continues in the state “there is no character which bothers besides the hero”.
The figure skating scene is still super-drawing, but the skating scene of other players doesn’t matter as much as it seems to be a waste of drawing at all…… In a word, the interest does not boil to the outcome of the Conference.
While holding a sweat in the hand “is this a hero?” Are you losing? It is not without a feeling of suspense, but because the depiction of the rival is extremely small, it is insufficient.
This is a definite drawback in the middle of this work.
On the other hand, this is probably a “aiming” deployment.
I threw the midfield aside, not even that, as the production side,
- Figure skating all the players ‘ personalities
- Fun to be summarized in the Grand Prix finals
It might have been conscious of two points messed.
For the former, honestly I think wow.
Each of the players, who are “the mysterious rival of the sudden”, is transformed into a respectable enemy with a personality and charm after the runway.
Simply by looking at the performance of the figure, instill the player’s individuality and attractiveness to the audience.
At first, the competition scene was not interested at all, but it was about the extent that, as the runway progresses, the character will be understood, and interest in the development is also boiled.
The design, the drawing, and the choreography and the BGM are the phenomena that I accomplished because I did a wonderful job.
If you usually do a story with such a rough plot, the midfield is bankrupt.
There is no way to say only terrific because it puts it on the orbit forcibly.
However, I still feel that I wanted to have more than enough of an episode with an individual rival character.
Even if it is understood that it did not have to do so because of the convenience of the measure, chagrin is not remarkable.
Rather than just a competition, I felt that I wanted the episode to be accompanied by not only the race but also to draw the rival in two cool.
Because only this was fascinated only by the competition, it thinks so extra.
What is more, this approach is that you can have “interest” in your rivals after the end of the runway.
The Grand PRIX Finals
※ From here, I include a clear spoiler.
The GP final is quite a workmanship.
If you look at this final decisive battle, the “slack” in the midfield mentioned above is certainly one of the best techniques to expand the story to the GP finals.
So far, the destructive power of the GP finals is great.
Supporting it is “meat” of the work which is surely tightened by overcoming the “slack” in the middle.
The faces of all six runways are not much different from the competitions to the midfield.
However, they are not already “someone who does not know at all” though the clear connection relation with the hero is certainly thin.
It stands in front of the hero as a strong enemy that is clearly individuality.
And, getting the conclusion to the last is wonderful.
The risked of the main character’s competitive life and the overlap of the desire for Victor’s active return are exquisite.
Like this work, never get involved in the feelings of the individual, i匂wasemasu the expectation while well-fueled.
Undoubtedly, you may say that the best match is waged in the last battle.
Although it’s a mystery, the winner at the end.
Why did you dare to make a money for Yulio? I can not read at all.
As the flow of the story, Yuri would think that the silver was enough for yulio with money.
To bring out a “request” to the last victor, but rather, Yuri-Kun took the money, “the next season is Victor and Gachi game!” I mean, I was burned…….
A widely recommended ambition work
The most attractive is that it is easy to enter the story anyway.
The perfection of the individual characters is very high, and the drawing is outstanding.
I think that it is a good work with a high degree of perfection though the development of the end has entered the yell, and there is a SAG element.
However, if you think about the perfection of the total thirteen episodes, the middle sag is quite large.
The beginning is the most interesting, and the decisive battle rises considerably, but it is a personal impression that it is inferior about half a step from a general “good work” group.
On the other hand, for those who want to have a high level of artistic drawing and a unique view of the world, it is an anime of the kind.
Whatever it is, it’s relatively Except that there are a lot of scenes, it can be said to be a widely recommended ambition work.
And I do not say that I wanted to do the silver plate kaleidoscope in this drawing, it is a regret for the old Lanbebe anime that was super favorite W
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She is fascinated by the beauty of her, and she is immersed in the world of anime. Anime is a scenario oriented anyway. I love the core anime. I hate the element that I want to cry but to cry. People who want to cry at the happy end anyway.
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